Stylized Anime Wilderness Scene

Games like Genshin Impact and The Legend of Zelda: Breath of the Wild have some of my favorite environments and art style. This environment is an attempt at recreating this style in Unreal Engine 5. I minimized the amount of polygons and took advantage of procedural and node-based materials as much as I could. Completing the whole workflow from models to textures to level design was a satisfying and challenging process. I'm not as familiar with working with highly stylized art, so this was an informative experience.

Every part of this environment is my own, except for the sky, which comes from the UE5 engine content.