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Procedural Rocks Material

Complete Rock Floor

Complete Rock Floor

Single rock, to be integrated into complete material

Single rock, to be integrated into complete material

Nodes to create variations of individual rocks.

Nodes to create variations of individual rocks.

Nodes to compile individual rocks into a pattern.

Nodes to compile individual rocks into a pattern.

Continuing my study in Substance Designer, I've moved on to more complex graphs and materials. This is a tiling, random, procedurally generated river bed or rocky ground material from another tutorial. It took some time, but I was able to acclimate to the process of creating with more than one graph.